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- GAME MAKER STUDIO VS GAME MAKER STUDIO 2 UPDATE
- GAME MAKER STUDIO VS GAME MAKER STUDIO 2 FULL
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Opera GX launched its own Discord server which now has more than 450k members. The browser also includes a Hot Tabs Killer feature, which lets users “kill” the most resource-draining tabs and GX Cleaner to purge those old unwanted files. Along with countless customization options including color themes, sound effects, background music, and a gaming-inspired design, GX includes CPU, RAM and Network Bandwidth limiters that make the browser less resource-hungry and leave more of the computer’s resources for gaming. Since its inception in 2019, Opera GX has quickly become the browser of choice for millions of gamers seeking a better internet experience. The platform will enter a beta stage in the coming weeks and will then become open to a wider audience. Currently launched in beta, GXC will be the first instance of this synergy, connecting indie game developers with the fast growing Opera GX audience of more than 10 million gamers. Opera established Opera Gaming to build synergies between the world’s first browser for gamers, Opera GX, and the GameMaker Studio 2 game development engine, as well as to work on new ventures in the gaming space. In order to submit a game, open GameMaker Studio 2 and choose your favorite project, then select the “Opera GX” target and start the upload process with the click of a button, add your game details and you’re ready to go. “With our competition, we want to encourage all the creators from the GameMaker community to submit their work and become the first ones to reach Opera GX users through the GXC platform,” said Russell Kay. The competition opens today and will be open for submissions until October 21. The jury consists of the GameMaker and Opera GX teams with Russell Kay, Head of GameMaker and Maciej Kocemba, Head of Opera GX taking the lead. Game creators are allowed to keep tweaking their games during the competition. These creators can now export their games directly from GameMaker Studio 2 to GXC for the chance to win one of forty-five $1,000 prizes in nine categories (Best Action, Best Arcade, Best Platformer, Best Puzzle, Best Multiplayer, Best Art Direction, Best Soundtrack, Best Level Design, and Most Engaging).
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The Community Showcase Competition is aimed at creators of existing games made with GameMaker. “From today, creators can immediately start publishing content that will soon reach millions of Opera GX users”. Now we want to take the next step by enabling game creators to quickly validate ideas for their new games, shortening time to market” said Krystian Kolondra, EVP Browser and Gaming.
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“Since we made GameMaker Studio free to use this summer, we have seen a surge in interest more than triple the amount of new downloads. Game creators can now also publish their games to Opera GX.This enables creators to faster build and gain feedback from a highly engaged audience.
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This move builds upon the success of the fast growing community of Opera GX users and follows the recent licensing model change making it free to develop games using GameMaker Studio 2. Oslo, Norway, Dundee Scotland, – Opera today made the next move in the gaming world, opening up its new free self publishing platform GXC to game creators. Game creators can join an early bird competition with a $45K prize pool for the best submitted games. GXC will provide game creators with faster feedback for early stage games as well as with 1-click publishing from GameMaker Studio, to Opera GX’s growing gaming community. The company is launching a new self publishing platform named GXC.
GAME MAKER STUDIO VS GAME MAKER STUDIO 2 FULL
UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).Opera opens up for faster, easier and free publishing of new games from GameMaker Studio to Opera GX users
GAME MAKER STUDIO VS GAME MAKER STUDIO 2 UPDATE
At the same time, each major version update is painless so you can upgrade your project during development to get new features. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. But never get it worked because of the clunky UI which is very hard to understand for a new user. When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option.